Given that sound objects are mixed to locations, not to loudspeakers or busses, the properties of each sound object are independent from the specific loudspeaker layout. This enables portability from show to show as the existing source spatialization can be rendered to the new sound system configuration regardless of scale.
L‑ISA offers an extraordinarily intuitive 3D mixing environment that makes the process of multidimensional mixing straightforward. L‑ISA provides the mixing engineer with five parameters for each sound object:
The L‑ISA Processor receives a post-fader, post-processing output for each channel and creates signal feeds for each speaker or speaker group. In addition to offering real-time control of any input, parameters can also be stored in synchronization with audio tracks and then recalled as snapshots, triggered through time code, modified from sensor inputs, etc.
With L‑ISA, object-based mixing and a powerful room engine combine in a single software platform to enable both the creation of a specific audio environment and the placement of sound objects within it as core elements of delivering an engaging audio experience.